The Seventh Sign
Dark Priest of Bismark
Attack modifier: 1 vs Con
Attack damage: 1d8 (reach 4)
Tempest: Until bloodied, passively causes a tempest to assault the Crimson Wave. Every turn, the tempest will attack every two-legged member on board. DC 10 Acrobatics check for all targets; on save, will be pushed in a random direction. Otherwise, knock to ground.
Thunderwave: 5×5 area surrounding caster – 2d8 thunder, push 2 (save – 1d8, no push) Max 2 per encounter, won’t use until Bloodied