The Seventh Sign
Captain Marilyn Thyme, a.k.a. Bloody Mary
Captain of the Crimson Wave
Attack modifier: +4
Attack damage: 1d6 + 4
Sea Legs – Unaffected by environmental pushes while aboard a sea vessel
Riposte – Once per turn, gets a free attack against an opponent that misses her
I’ll Take That – If a Riposte successfully kills an attacker, Mary has the ability to take the attacker’s weapon, provided she is proficient and the weapon is one-handed. If this occurs, Mary gains an extra 1d4 damage.
Bloody Mary is the captain of the Crimson Wave, a mercenary sea vessel that takes on smuggling and targeted piracy jobs. Loyal to her crew and not much else, though like all sailors she tolerates the presence of Bismark’s agents.